﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Nim2D.Components {

	public struct Position : Component {

		public Vector2 Pos;

		public Position(Vector2 pos) {
			Pos = pos;
		}

		public void Update(ref Entity entity, GameTime gameTime) {
			// ...
		}

	}
}
